ISSN 1327-9556
Vol. 22, Issue Special 49, 2018April 30, 2018 AEST
Connecting player and character agency in videogames
Connecting player and character agency in videogames
Articles in Vol. 22, Issue Special 49, 2018
Vol. 22, Issue Special 49, 2018
- Introduction: Writing and gamingRoss Watkins and Maria Takolander
- Teaching writing for videogamesLeena van Deventer
- Writing games: Popular and critical videogame writing over timeDan Golding
- What games writing teaches us about creative writing: A case study of The Fullbright Company’s _Gone Home_Maria Takolander
- _All the Delicate Duplicates_: Game building with[In] MezangelleMeg Breeze
- Branched and parsed: The tools of interactive narrative writingKatryna Starks
- A story without words: Challenges crafting narrative in the videogame _Rise_Dakoda Barker
- Connecting player and character agency in videogamesAlayna Cole
- Surveying VR storytelling: Investigating key terminology and the role of the procedural authorBrooke Maggs
- Building the character: Imagined consciousness in roleplaying videogamesMatthew S. S. Johnson
- Waking up as Alan: Game novelisation and the player-reader-writerRoss Watkins
- Making it old and new: Intermedial print-digital approaches to the novel as response to media competitionRhett Davis
Cole, Alayna. 2018. “Connecting Player and Character Agency in Videogames.” TEXT 22 (Special 49): 1–14. https://doi.org/10.52086/001c.25642.